
Tails | Knuckles | Cream | Espio | Charmy | Vector | Mighty | Ray | Classic Ray | Modern Ray If anyone happens to have any of the offline content I would greatly appreciate a download link so I can add it to the collection. Ikemen GO, K4thos fork of Ikemen.If this thread's title or the logo above wasn't any indication, it contains content from SEGA's Sonic the Hedgehog series.Īlso, I won't be accepting fan characters, fan characters have their own thread here. I mainly want to stick with things from the games, cartoons, and comics, though some exceptions may apply (Examples: Time Flux Sonic, Ashura/Glitch Sonic).Īlso any offline content I'm aware of will be displayed like this. Suehiro repo (Original creator of the engine) Refer to the wiki article Details of new features to see new features added that are not available in Mugen 1.1 and bellow. But you need to get a license for it.ĭo not include copyrighted dependencies in the bundle. NOTE: InstallBuilder is free for opensource projects. You may edit releaseconf.xml or use the InstallBuilder wizard to customize the installer. Once finished, open the program, then open the file releaseconf.xml.įor other platforms, select the target platform then click in build. Preparing for releaseīefore generating the installation bundle, first make sure that the binaries for Ikemen_GO are properly generated. Look inside the script for details on how it works.

Open a terminal, go to Ikemen build directory folder and then run the script build_docker.sh. The image downloaded has all required tools to compile Ikemen_GO for all the three platforms.įor MacOS, you can install using homebrew ( brew cask install docker). You don't need the native development environment set to be able to build binaries if you decide to use Docker. The easiest way to compile binaries for other platforms is with Docker. Cross-compiling binaries with docker (Linux/Windows/MacOS) Then, use Goland or Visual Studio Code to debug. Building on WindowsĬheck the instructions here Building on MacĬheck the instructions here Building on Linuxĭownload the Mugen dependencies and unpack them into the Ikemen-GO source directory.

Instructions on contributing with custom stages, fonts, characters and other resources can be found in the community forum. These instructions are for those interested in developing the Ikemen_GO engine. On MacOS or Linux, double-click on Ikemen_GO.command Developing On windows, execute Ikemen_GO.exe ( Ikemen_GO_x86.exe on 32-bit OS) Ready to use builds for Windows, MacOS and Linux can be found on the releases tab of the repo. IKEMEN Go is a remake of the IKEMEN (open source fighting games engine that supports M.U.G.E.N resources) in Google’s Programming Language “Go”.
